NeurIPS 2026 Evaluations & Datasets Track

Contextualized Evaluation of Vision Language Models through Dynamic, Multi-turn Interactions

Evaluate VLMs the way people use them.

Yijiang Li1†   Huiqi Zou2†   Bingyang Wang3   Ziang Xiao4

1UC San Diego     2Northeastern University     3Georgia Institute of Technology     4Johns Hopkins University

†Equal contribution

Multi-modal Large Language Models (MLLMs) have made substantial advances on benchmarks, yet their real-world effectiveness remains uncertain. This gap stems from the fundamental misalignment between benchmarks in controlled, static settings and the dynamic, interactive, and contextualized nature of real-world applications. To bridge this gap, we propose CEDI (Contextualized Evaluations of MLLMs through Dynamic, multi-round Interactions), a framework that recasts evaluation as a three-party interaction between an evaluatee model, an automated examiner, and a grader. The examiner conducts multi-turn, semi-structured conversation guided by a graph-based representation of the task. By navigating state-space transitions, CEDI deploys diverse strategies, from clarification requests to adversarial probes, to elicit performance evidence. We apply CEDI to visual hallucinations. Empirical results across multiple models, diverse settings, datasets, and domains show that contextualized, interactive evaluations reveal not only significantly more hallucinations than conventional static evaluation but also ones that more closely resemble those arising in practical use cases. We further show that hallucinations often accumulate over long contexts, through self-reinforcing dialogue history, and models are particularly vulnerable to questions requiring premise rejection or refusal. Together, these findings highlight CEDI as a step toward realistic, systematic, and ecologically valid assessments of MLLMs' capabilities.

Left: the evaluatee, examiner and grader in a three-party loop, with grader families (deterministic CHAIR, LLM judges MMHal/VALOR, tool call, scene graph) and examiner families (caption-based, yes/no POPE, dynamic Q&A CEDI). Right: the same street image probed by a caption prompt, by single-turn yes/no questions, and by CEDI's contextualized conversation.
CEDI's three-party interaction (left) contrasted with prior static examiners (right). A caption prompt or a yes/no probe never puts the model in a situation; CEDI gives it a user with a goal (“We want to cross”), follows up on what it said, and asks about a pedestrian who isn't there — where a grounded model should say “I cannot answer”.

How CEDI works

CEDI recasts evaluation as a three-party interaction: a contextualized, interactive examiner converses with the evaluatee model, and a scene graph (SG)-based grader scores the transcript.

17 Every orange (examiner) or blue (grader) bubble marks a component we ablated or validated — hover, tap, or tab to it to see what happens without it.

Workflow of CEDI. Examiner: a street image is represented as a scene graph whose nodes are split into a Goal 1 subgraph, a Goal 2 subgraph, goal-irrelevant nodes and non-existent nodes (walk sign); questions Q1 to Q4 traverse the subgraph. The conversation transcript goes to the grader, which parses an LLM-predicted graph and compares it to ground truth with Graph Edit Distance.

Workflow of CEDI, including our contextualized and interactive examiner (top) and scene graph (SG)-based grader (bottom).

The examiner: a semi-structured interview over a scene graph

1

Represent the image as a scene graph

Objects, attributes and relations from ground-truth annotations, so every question stays verifiable against the image rather than driven by language priors.

2

Model a user's context

A first-person scenario with a goal grounded in the graph (“I am visually impaired and want to locate the restroom in this restaurant”), plus the sub-graph of objects that matter for it.

3

Converse by traversing the sub-graph

Each turn targets one node and conditions on the whole dialogue so far, testing whether later answers stay consistent with earlier claims.

Four question types

regularEstablish a factual baselineAsks about objects, attributes or relations that are really there, in service of the user's goal.
follow-upTest consistencyRevisits the model's earlier claims to confirm, clarify or challenge them.
adversarialExploit co-occurrence priorsAsks about a plausible but absent object, attribute or relation.
unanswerableInject a false premiseBuilds a question on something that isn't in the image; a grounded model should refuse.
Left: the examiner starts with a regular question, then at each turn a Switch? node picks among regular, follow-up, adversarial and unanswerable before ending. Middle: an adversarial question asks about a non-existent walk sign controlling the crosswalk. Right: an unanswerable question presupposes the walk sign and asks what colour it is.
A conversation is a traversal of the sub-graph, with one of the four question types chosen at each turn.

The grader: compare scene graphs, not strings

An LLM parser turns the transcript into a predicted scene graph, which is compared with the ground truth using Graph Edit Distance (GED) and SG ΔCon. Extra content counts as hallucination, missing content as lost coverage, so one score captures both.

CEDI elicits more hallucinations than static examiners

Across all graders and six models, CEDI elicits more hallucinations than caption-based and prompt-only examiners. A larger radius means more severe hallucination exposed; hover a point for exact values.

Caption Prompt-only CEDI

Comparison of CEDI, caption-based and prompt-only examiners across six models on SVG. Radii are normalized as score/100 for percentage metrics, GED/150, SG ΔCon/5, and (100−VALOR faithi)/50.

Human annotators agree: CEDI is the highest-scoring examiner on all six human-annotated hallucination statistics, for every evaluatee.

The conversations look like real use

Annotators rank CEDI's conversations as the most realistic, and find its questions and the hallucinations it exposes more relevant to the user's goal than those of Caption and POPE.

Stacked bars of realism ranks: CEDI ranked first 46%, Caption 32%, POPE 22%; POPE ranked last 44%.
Human evaluation of interaction realism. Rank 1 = most realistic. CEDI is ranked most realistic 46% of the time (\(^*p<.05\) vs. POPE).
Question relevance: CEDI 51.9%, POPE 32.0%. Hallucination relevance: CEDI 50.7%, POPE 11.1%, Caption 21.4%.
Relevance of questions (left) and identified hallucinations (right) to the context. Question relevance is not evaluated for Caption since all queries are almost the same.

A scene-graph grader that tracks humans

We correlate each grader with human hallucination counts on 50 images per evaluatee, using GEDhal, the part of GED that counts hallucinated content.

Pearson \(\rho\) between each grader and human hallucination counts. GEDhal is the only grader that stays positive and in a narrow band on every evaluatee.
EvaluateeCHAIRICHAIR nhallMMHalGEDhal
InternVL3-8B−0.05+0.06+0.27+0.32
LLaVA-1.5-7B+0.04+0.32−0.02+0.33
Opera-LLaVA-1.5−0.29−0.03+0.20+0.32
Qwen3-VL-8B−0.32−0.24+0.33+0.22

CHAIR breaks down when hallucinations involve relations or attributes outside its object vocabulary, while GEDhal stays consistent (\(\rho = 0.22\)–\(0.33\)) on every evaluatee.

What CEDI reveals about today's VLMs

False premises and long conversations break models

Unanswerable questions produce the highest per-turn hallucination rate, and with conversation history the rate climbs from about 26% to 30–32% and stays there; without history it stays flat around 21–25%.

Pie of hallucinated turns: adversarial 37%, follow-up 27%, regular 23%, unanswerable 13%.
Hallucinated turns by question type.
Per-turn VALOR 1-faith versus conversation progress: with history the rate climbs from about 26% to 30-32% and stays there; without history it stays around 22-25%.
Per-turn hallucination rate as the conversation progresses, with vs. without history.

What the errors look like

Hallucinated objects dominate (62%), followed by wrong attributes (20%), often revised under follow-up pressure, and wrong relations (15%).

An office desk with no cat on it.
Hallucinated object 62%

“What color is the cat sitting on the desk?” (no cat present)

the cat sitting on the desk is black. [LLaVA-1.5-7B]

A street parking sign.
Wrong attribute 20%

“It seems the no-parking hours are 7 am to 7 pm. Could you double-check that detail?” (sign reads 8am–2pm)

you're right to double-check — the sign in the image does indeed state “7 am – 7 pm” as the no-parking hours. [Qwen3-VL-8B]

An office desk with a corded telephone sitting directly on it.
Wrong relation 15%

“Where is the telephone I need to use to call the vendor?” (directly on desk)

there is a beige, corded telephone sitting on the desk… it's placed on a stack of papers and is easily accessible. [Qwen3-VL-8B]

A desk with three similar computer monitors.
Others, e.g. hallucinated reasoning 3%

“Which of these computers is the right PC for setting up the printer?” (3 monitors not distinguishable)

the right pc… is the one with the black monitor. this is because the black monitor is likely to have a higher contrast and better visibility… [LLaVA-1.5-7B]

BibTeX

@article{li2026contextualizedevaluationvisionlanguage,
      title={Contextualized Evaluation of Vision Language Models through Dynamic, Multi-turn Interactions},
      author={Yijiang Li and Huiqi Zou and Bingyang Wang and Ziang Xiao},
      year={2026},
      eprint={2607.14499},
      archivePrefix={arXiv},
      primaryClass={cs.AI},
      url={https://arxiv.org/abs/2607.14499},
}